My fifth year of building the Halloween Horror Nights™ Mobile Game celebrated the iconic characters of the Universal Monsters™. The app web-framework was packed into both the Universal Studios Florida™ and Universal Studios Hollywood™ mobile apps so guests could play at home and in-park. Using Web3 visitors who scanned their specialty-marked Coca-Cola® could also turn themselves into a Universal Monster™ using webAR toolkits. The nightmares would follow you home…
This year, inspired by Coca-Cola®, we infused the return of Halloween Horror Nights™ TERROR Trivia , and introduced an all-new Universal Monsters: Cursed Alliance Augmented Reality (AR) “Crowd” game. Running in parallel with the Universal Monsters haunted house, guests were tasked with teaming up with their favorite Universal Monster (The Wolf Man, Dracula or The Mummy) to fight The Curse, and win their team objective.
This ‘crowdsource’ custom game allowed any in-park guests to pledge their alliance to one of the three monsters, and join their team to locate AR markers around the park, get points, life power-ups, and play mini-games to earn points for themselves AND their team. A winning monster would be announced each night at park close.
Hey. I'm an award-winning digital storyteller, immersive experience executive, and creative mind. I've had the pleasure of working with some of the coolest companies around from Universal Destinations & Experiences™, Halloween Horror Nights™, to X Studios™, Red Bull®, and Gaylord Hotels™.